Physics Body doesn't scale with display object

I have a body that I collision with. I have it going slowly from a .1 scale transition to a 1 scale. It seem that the physical body that I collide with doesn’t scale down. Or if it does it so very little. Anyone else has this issue? [import]uid: 8192 topic_id: 2195 reply_id: 302195[/import]

I have to mention that the body that collides with it is a user controlled sensor so I can be very precise with getting close to the body that is scaling [import]uid: 8192 topic_id: 2195 reply_id: 6641[/import]

I am not sure but I recall that there was an issue with scaling physics objects. It might have not been solved yet. It has to do with the order that you scale / add to physics the object. [import]uid: 7356 topic_id: 2195 reply_id: 6643[/import]

Ansca. Any news on this?

Thanks [import]uid: 8192 topic_id: 2195 reply_id: 6773[/import]

You have to destroy the original object and create a new. Scale down the new one before you add it into physics. Hope it helps.
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