Hey guys.
When I go into my game, the rope joints I’ve set up work fine. Then I go play a level and go back to the menu, the rope joints go crazy, swinging everywhere and twisting up. It’s like the level before it is messing with them somehow. I’ve paused physics but I don’t think that’s helping it any.
I’m using the storyboard API. When the game is going back to the menu, the physics are paused and then I start them up again when the menu is created.
Corona project here if you would like to see what it’s doing and the code:
http://www.filedropper.com/cubegameexample_1 [import]uid: 114174 topic_id: 26301 reply_id: 326301[/import]