In the game I am developing I have there being balls generated in different sizes. I start out with a large ball and then I scale it down to smaller balls. On the default simulator I was using, I found that for every 10 percent the size of the balls decreases, I can lower its radius by 15 and the physical body would perfectly fit the object. This worked on one simulator I was using but when I switched to other simulators the radius did not always fit the object.
How do I keep the radius of the ball to always fit the ball on any device? Thank you
(Note: I am using PNG’s for the ball not display.newCircle)