Hi,
I don’t know why but some collisions are randomly slowing down/speeding up objects.
Physics set to 0 gravity
Ball object set to 1 bounce, 0 friction, 1 density, radius 16
Environment objects no bounce set and 0 friction, basically they are square blocks.
The environment is a walled of box with random static blocks around.
In this scenario, the ball is supposed to bounce off objects without stopping and change in velocity.
I let the simulation run for a few minutes and depending on what objects the ball collides with(which is determined by which angle the ball is moved initially), it either builds up a lot of speed or slows down to a very low speed.
Perhaps it may be due to the angle of collision, perhaps it may be due to inaccurate hitboxes? [import]uid: 75783 topic_id: 12987 reply_id: 312987[/import]