Physics collision calculator online

Hi,

I seem to have updated my bookmarks many moons ago and lost a link to an “online collision calculator”.

I got the link from the forum several years ago, the idea was you could enter your collider and collidee details and it generated the mask bits etc.

You could then copy to clipboard and paste into your lua script.

I found this really useful and quick, also had the benefit of rapidly adding more conditions as the game progressed if neccasary.

I know there is a corona plugin for this , but I am kinda old school.

So does anybody still have the link around or maybe the author is still a member?

Thanks

This should help:

https://docs.coronalabs.com/guide/physics/collisionDetection/index.html#collision-filter-worksheet

But I also have this, which helps build collision filters in code:

https://gist.github.com/HoraceBury/8538519

@bubblebobble,  I think the one you’re probably referring to was the “Collisionator3000XL”.  I used to use it myself but unfortunately it’s no longer online so I’d recommend using one of the 2 options suggested by @horacebury

There is a plugin for this:  https://marketplace.coronalabs.com/plugin/collision-filters

Rob

Don’t forget my solution too: https://roaminggamer.github.io/RGDocs/pages/SSK2/libraries/cc/

This should help:

https://docs.coronalabs.com/guide/physics/collisionDetection/index.html#collision-filter-worksheet

But I also have this, which helps build collision filters in code:

https://gist.github.com/HoraceBury/8538519

@bubblebobble,  I think the one you’re probably referring to was the “Collisionator3000XL”.  I used to use it myself but unfortunately it’s no longer online so I’d recommend using one of the 2 options suggested by @horacebury

There is a plugin for this:  https://marketplace.coronalabs.com/plugin/collision-filters

Rob

Don’t forget my solution too: https://roaminggamer.github.io/RGDocs/pages/SSK2/libraries/cc/