Wanted to see if anyone knows of an efficient/simple way to detect when two object collide, at what point (x,y) the collision took place.
I need these coordinates to be used for a particle system I’m working on. Basically I have a ball bouncing around and need sparks/particles to fly off of the impact surface between the ball and other object.
I do have it currently working but only because the way I’m detecting the collision location assumes that one object is a circle. (conveniently that is what I’m using)
I would really like some way to detect collision locations regardless of the shape of my objects.
Thanks for any help in advance! [import]uid: 30414 topic_id: 20633 reply_id: 320633[/import]