Hello, I’m making a general RPG where you collide with monsters and NPC’s that chase you, and player collides with them. I am using MTE to handle the physics for most of the obstacles(Tiled), I am starting to add monsters/NPC’s, where I wan’t the monsters to never be able to be pushed and never be able to push me. I want the player to never be able to push NPC’s/monsters.
In a quick sum I want my player to stay physics type “static” and NPC/monsters physics type to be “static” so nothing can be pushed around but able to interact with each other, but those both obviously cannot interact with each other through corona. If I change my player to “dynamic” (physics.addBody normal) he sometimes start to shake on walls(annoying) and everything can push him if they are static, and vice-versa.
If I make them both dynamic type’s, everyone is pushing everyone around and even density doesn’t matter because they can still push each other, I’ve set my guy to 1000 density because values lower still make him jitter in scenarios.
I would like the player to always be “static” to solve a lot of problems as being dynamic the multi layered function of MTE he collides with every layer because walls above and below are static, but having troubles solving this.