Hi,
when I call my scene with the code
local physics = require(“physics”)
physics.start()
physics.setGravity( gravityX,gravityY )
physics.setScale( 60 )
physics.setPositionIterations( 50 )
…
physics.stop()
physics = nil
for many times the app slows down
I remove all body objects when i destroy the scene
Do you know why this happens?
Thanks
Marco