Hi all… I am trying to figure out the best way to do this and each time I run into problems. Maybe someone here can give me a few pointers…
When a user taps on the screen, i want to move a Dynamic physics object to that point and then stop. If I use transition.to I can move/stop the object but the physics model seems to break. I still want the object to interact properly with other items on the screen.
Digging around a bit I found SetLinearVelocity but I cannot seem to move the object at a consistent speed… Closer taps moves the object slower than distant taps.
Is there a preferred way to allow a user to move a physics object to a location he/she selects, and stops, while maintaining its physics properties?
Thanks in advance! [import]uid: 114363 topic_id: 30265 reply_id: 330265[/import]
