Physics Editor: Physics body in wrong place

Hello,

I wasn’t sure where to post this, but I thought Andreas might see it here.

On Windows, when I import a body, the body is not in line with the image, therefore, the collisions are really messed up. Is this a bug or am I doing something wrong?
[lua]local physicsData = (require “shapedefs”).physicsData(1.0)

local block1 = display.newImage(“block1.png”)
block1.x = _W * 0.5
block1.y = 300
physics.addBody(block1, physicsData:get(“block1”))[/lua]

Is this right? [import]uid: 67534 topic_id: 24474 reply_id: 324474[/import]

Physics editor is not an Ansca product. You should contract the developer for support questions. [import]uid: 7559 topic_id: 24474 reply_id: 99221[/import]

Oh sorry, I thought some one in the Community may know, I’ll try and contact Andreas.

Thanks :slight_smile: [import]uid: 67534 topic_id: 24474 reply_id: 99225[/import]