physics editor shape problem

hello there, ive just started building my new app and Im having a problem with the code from the physics editor, what if  multiple parts of the bounding box for the  shape  is like this  and how would i incorporate this into ,

 physics.addBody(object,"dynamic"{shape = ?}  

please help!. if you dont know what i mean click on this link

http://masteringcoronasdk.com/game-dev-lesson/beginning-game-dev-section-10-the-basics-of-box2d-physics/ and then click on," creating bounding boxes for physics objects"

{ pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 19, -11.5 , -11, -12.5 , -11, -18.5 , -7, -22.5 , 4, -27.5 , 17, -26.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { -24, -0.5 , -26, 2.5 , -26, -0.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 22, 16.5 , 24, -5.5 , 28, 6.5 , 28, 14.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { -11, -12.5 , 19, -11.5 , 21, -6.5 , -19, -6.5 , -16, -10.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { -26, 2.5 , 21, -6.5 , 24, -5.5 , -9, 25.5 , -12, 27.5 , -19, 27.5 , -28, 10.5 , -28, 4.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { -28, 10.5 , -19, 27.5 , -24, 26.5 , -28, 23.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 21, -6.5 , -24, -0.5 , -21, -6.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 8, 24.5 , 24, -5.5 , 22, 16.5 , 20, 24.5 , 18, 26.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { -9, 25.5 , 24, -5.5 , 8, 24.5 , 4, 26.5 } } , { pe\_fixture\_id = “”, density = 2, friction = 1, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 21, -6.5 , -26, 2.5 , -24, -0.5 } } } } }