Physics Editor (using identifiers)

So there’s an image I have on Physics Editor, let’s call it image1.png

On image1.png, I have two polygon bodies on there. One of them is a sensor simply named, “test_sensor” and the other is just called “boundary”

I have a player named “player” in the physics world. How do I test for collision between “test_sensor” and “player”? [import]uid: 49300 topic_id: 27013 reply_id: 327013[/import]

Hi,

take a look at this tutorial:

Getting started with CoronaSDK and PhysicsEditor

It explains the basics - the second part is about collision detection with multiple fixtures.

Cheers
Andreas [import]uid: 9611 topic_id: 27013 reply_id: 109625[/import]