Hi,
I’m currently working on my first project and when I try to load the physics engine everything stops working, why is that?
display.setStatusBar( display.HiddenStatusBar )
local physics = require “physics”
physics.start()
physics.setGravity( 0, 10 )
local background = display.newImage(“city-bg.png”)
local car = display.newImage(“car.png”)
car.x = 60
car.y = 160
local ambulance = display.newImage(“ambulance.png”)
ambulance.y = display.contentHeight/2
ambulance.x = 240
Also, could you please tell me how can I start the terminal to see the errors?
Thank you [import]uid: 8241 topic_id: 2836 reply_id: 302836[/import]
In your Corona folder, there is an entry called terminal. Start that, it will start the simulator on its own. [import]uid: 5712 topic_id: 2836 reply_id: 8420[/import]
Btw. that code you posted looks fine. [import]uid: 5712 topic_id: 2836 reply_id: 8421[/import]
Are you using the Game Edition or the regular SDK? [import]uid: 5712 topic_id: 2836 reply_id: 8422[/import]
Ahh, I have the free trial… which one is which?
[import]uid: 8241 topic_id: 2836 reply_id: 8425[/import]
The Game edition has the pool ball No.11 on the icon. [import]uid: 5712 topic_id: 2836 reply_id: 8426[/import]
being new here what are the differences other than trial and paid [import]uid: 10258 topic_id: 2836 reply_id: 8428[/import]
The game edition has the features of the Corona SDK, plus support for physics (Box2D), Spritesheets and OpenFeint. [import]uid: 5712 topic_id: 2836 reply_id: 8429[/import]
I have an Orange on the icon and blue background… [import]uid: 8241 topic_id: 2836 reply_id: 8430[/import]
Get it here:
https://developer.anscamobile.com/downloads/game-edition [import]uid: 5712 topic_id: 2836 reply_id: 8431[/import]
Thank you very much!
[import]uid: 8241 topic_id: 2836 reply_id: 8433[/import]
andreib21 said:
:: I have an Orange on the icon and blue background… ::
LOL. Good one! I’m gonna go pour myself a glass of Corona juice now… [import]uid: 10248 topic_id: 2836 reply_id: 8776[/import]
You need to to add your objects (movable ones) to the a physics body … (i.e. physics.addBody(myObject, {bounce=0.3, friction=5.0, density=4.0})
in addition, for those you don’t want them to be moved, just use the above sentence with physics.addBody(myStaticObject, “static”)
[import]uid: 11038 topic_id: 2836 reply_id: 10927[/import]