In my game, you try to catch small, falling spheres inside of other objects. Some are easy to implement the physics for. e.g., to catch one in a glass tube, I simply rendered two invisible rectangles that represented the walls of the tube, and one for the floor.
That was easy, but now I want to use more complex shapes, starting with a semi-circular bowl. Am I pretty much relegated to the same approach, i.e. drawing invisible rects that represent the physical surface of the bowl? [import]uid: 58455 topic_id: 11466 reply_id: 311466[/import]