Background:
* have tracked down an annoying problem I’ve had
* in this game I pause physics, then later I reposition my player object & restart (start) physics again
* what I see is a collision event firing that I wasn’t expecting, as the player isn’t near an object after I reposition it
* so I’m guessing that it is the carry-over of some previous collision that occurred
QUESTION: How can I avoid getting a “buffered”/“superfluous” collision event happening here, directly after starting the physics engine???
thanks [import]uid: 140210 topic_id: 31079 reply_id: 331079[/import]