Hi I’ve been building an app in my spare time for a while now but this is my first post.
Is there a limit to the number of physical bodies I can add to the physics api?
Here’s the situation.
I’m building a game can have multiple physical bodies on the screen at a time.
in particular I have one level where there are 55 physical objects on the screen.
I also have a transition scrolling an image across the screen in the background.
I do not notice a slowdown in the simulator.
I notice a slowdown occurring with the physical objects, but not with the transition on my test device (iPhone 4).
At this time Textured Memory = 17Mb
and System Memory = 0.43Mb
Thank you,
Paul
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