I’m having an issue in a test suite I’m working on.
When propelling a circular physics body, the object eventually reaches a slow roll, and then does not stop until it impacts a vertical physics body. On a flat plane it will roll nearly forever. I’ve watched for a good 60 seconds with the object showing no sign of stopping.
I’ve tried multiple densities, friction settings, bounciness, etc, nothing works.
You can see the issue I’m having here:
http://vimeo.com/28875785
Examples of the code:
[lua]physics.addBody(floor, “static”, {density=1, friction=1, bounce=0})
physics.addBody(player, “dynamic”, {radius = 24, density=.5, friction=1, bounce=.3})[/lua]
Am I doing something wrong or is this a known issue? If it’s known has anyone figured out a work around to slow the objects roll? [import]uid: 66672 topic_id: 14975 reply_id: 314975[/import]
