The physics engine is behaving differently in this build, compared to the last stable release.
It is difficulty to pin-point the exact issue, but I am noticing the following differences:
- pivot joint limits do not seem to work as before: the rotation is slower and more “sticky”, and the limits no longer seem to work correctly.
Has something changed in this release?
I would really appreciate a response as I am about to submit to the App Store, but had to upgrade to latest daily build in order to properly support IOS6. The change in physics behaviour affects the game to its very core
Thanks,
Anthony [import]uid: 87194 topic_id: 31645 reply_id: 331645[/import]