Ok so i’m trying to implement a physical line similar to a whip. I know I am doing something wrong with the joints because the rest of the code was tested and on top of that it’s peaches code so you know it works 
As it is currently it sort of just explodes after the line is drawn.
[lua]local lines = {}
local myLines = {}
local prevX,prevY
require ( “physics” )
physics.start()
physics.setGravity( 0, 7.5 )
physics.setDrawMode(“normal”)
local i = 1
local j = 0
local function drawLine(e)
if “began” == e.phase then
myLines[i] = {}
prevX = e.x
prevY = e.y
elseif “moved” == e.phase then
if prevX then
print(#myLines[i])
myLines[i][#myLines[i] + 1] = display.newLine(prevX,prevY,e.x,e.y)
myLines[i][#myLines[i]].width = 3
physics.addBody(myLines[i][#myLines[i]], “static”, {density = 0.0, friction = 0.0, bounce = 0.0})
if(not(#myLines[i] == 0))then
physics.newJoint( “pivot”, myLines[i][#myLines[i]], myLines[i][#myLines[i]-1],1,1 )
end
end
prevX = e.x
prevY = e.y
elseif “ended” == e.phase then
prevX = nil
prevY = nil
j = #myLines[i]
while(j >= 1) do
myLines[i][j].bodyType = “dynamic”
j = j - 1
end
i = i + 1
end
end
Runtime:addEventListener(“touch”,drawLine)
[lua] [import]uid: 9484 topic_id: 16921 reply_id: 316921[/import]