I’m just starting with the physics module. My question: Would it also be a good for a typical side/ up-and-down scrolling jump and run game? In the sense that, for instance, the hero sprite is a physics body, the platforms the hero jumps on are physics bodies, and so on.
(If not a good fit, I’m curious which approach one would take in Corona.)
Thanks! [import]uid: 10284 topic_id: 4220 reply_id: 304220[/import]
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