Physics module a good fit for side-scrolling platformer?

I’m just starting with the physics module. My question: Would it also be a good for a typical side/ up-and-down scrolling jump and run game? In the sense that, for instance, the hero sprite is a physics body, the platforms the hero jumps on are physics bodies, and so on.

(If not a good fit, I’m curious which approach one would take in Corona.)

Thanks! [import]uid: 10284 topic_id: 4220 reply_id: 304220[/import]

I can’t see why not man.

Maybe Lime could help you also soon, (tilemap Library) [import]uid: 6981 topic_id: 4220 reply_id: 13130[/import]

Thanks. Here’s the Lime link for reference, if someone else stumbles upon this thread (searching for “Corona Lime” in Google is fun :slight_smile: )

http://www.grahamranson.co.uk/project-bounty.php

As far as why the physics module might or might not work, I figured perhaps speed could be a major issue… I’m currently running into lags even though I’m not yet on a scrolling screen, just using static boxes. [import]uid: 10284 topic_id: 4220 reply_id: 13200[/import]