I set my object in motion using physics.applyForce at time of creation.
The objects collide with the walls I have set up, but, as is expected, there is a loss of energy when they collide (they start moving slower).
I don’t want them to lose energy (speed) I want them to always be moving at the same speed, yet still bounce around.
Any pointers into values to tweek?
Mike Hovland
Blue Rocket Labs [import]uid: 5317 topic_id: 7602 reply_id: 307602[/import]