Physics object remains present when changing scenes

So  I have a putt putt game im working on, and when i switch from hole to hole using story board, the physics of the walls in the first hole remain when i switch to hole 2. Like it doesnt display the walls, but in debug hybrid mode i can see the walls. How do I get rid of them?

figured it out!

added    

storyboard.purgeOnSceneChange = true

on my main.lua

figured it out!

added    

storyboard.purgeOnSceneChange = true

on my main.lua