So I have a putt putt game im working on, and when i switch from hole to hole using story board, the physics of the walls in the first hole remain when i switch to hole 2. Like it doesnt display the walls, but in debug hybrid mode i can see the walls. How do I get rid of them?
figured it out!
added
storyboard.purgeOnSceneChange = true
on my main.lua
figured it out!
added
storyboard.purgeOnSceneChange = true
on my main.lua