Physics objects and bodies at rest

I’m working on a game with objects falling down the screen. I want to pile them up and make them static when they hit the “pile”.

I’m not sure what the best approach is. It seems that with a pile of objects bodies sometimes never come to rest.

I don’t want to check for a collision with the “pile” since the objects might tumble a little after first hitting the pile.

Any suggestions? [import]uid: 98652 topic_id: 25336 reply_id: 325336[/import]

Your best bet might actually be to check the force of the collision and react accordingly, that way you could ignore little tumbles :slight_smile: [import]uid: 52491 topic_id: 25336 reply_id: 102389[/import]