I’m working on a game with objects falling down the screen. I want to pile them up and make them static when they hit the “pile”.
I’m not sure what the best approach is. It seems that with a pile of objects bodies sometimes never come to rest.
I don’t want to check for a collision with the “pile” since the objects might tumble a little after first hitting the pile.
Any suggestions? [import]uid: 98652 topic_id: 25336 reply_id: 325336[/import]
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