Hi all, I’ll try to keep the waffle to a minimum.
Example scenario: I have an animated balloon (when I say animated, I mean ‘frame-by-frame’) that inflates/deflates on a continuous loop.
I would like it to interact with other dynamic physics objects, so I’d like to know how I would add different (sized) physics shapes to each frame, for example:
local balloon = movieclip.newAnim( { “balloonInflatedabit.png”, “balloonInflatedabitmore.png” etc etc
I know I can use sprite helper (and other editors) to add physics shapes to animation frames, but I would like to know how to achieve this in it’s simplest form, ie; without sprite-sheets.
Anyone?
Thanks
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