I am creating a physics-engine based musical instrument: 5 paddles and 5 balls lined up in 5 columns. Each time a ball hits a paddle a note is triggered. The physics engine is behaving strangely - objects that should be bouncing straight up and down get out of alignment and fly off diagonally.
Am I missing something fundamental in how box 2d works? Source code is here: https://www.dropbox.com/sh/zreo4o96h19mtlx/afE1sct9_-
-Peter
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