Physics == omgsuck

Hi guys, including hopefully someone from Ansca,

I just made the most basic app for a fairly weak Android device; an IDEOS running 2.2

It’s the only device I currently have access to, although I will likely get my hands on a better device by the end of next week, also running 2.2.

Anyway; when I say basic, I mean BASIC.

There is a background and an actor that moves side to side (wrapped) and it still has some issues with lag.

I was attempting to recreate Happy Doodle Sushi Smile for Android, however even after removing sounds I found it was still unplayable.

This is when I made my ridiculously basic project, simply to see how it would run on a fairly low powered device.

What I’d really like to know is, is there any way, at all, to create a game using physics for the Android and have it run on devices that aren’t as powerful as the Droid, Nexus One, etc - and actually have it work?

On a side note, I have internet permissions enabled but my FB code isn’t working - is there something else that I need to do for it?

Physics on the iPhone is great but yeah, I really need some advice here regarding this as I have no idea what to try, especially given that the tiny project didn’t work smoothly either.

Is this simply a matter of needing to only market to higher end devices?

I’m feeling a tad frustrated as although I didn’t expect miracles on a lower-end device such as this one, I did expect tilting one actor left and right would have worked OK.

Please let me know :frowning:

Peach [import]uid: 10144 topic_id: 4795 reply_id: 304795[/import]

Ha !

We figured out the issue with Android and it was a fix for a bug and it created havoc on Android builds. We are looking to do a drop in about two weeks that should address this major nasty bug.

Carlos [import]uid: 24 topic_id: 4795 reply_id: 15354[/import]

Hey Carlos :stuck_out_tongue:

Lovely news to wake up to - I’m very relieved and look forward to the fix :slight_smile:

Thanks for the timely response ^-^;

Peach [import]uid: 10144 topic_id: 4795 reply_id: 15398[/import]

Carlos,

With this fix will it also fix the
issues outlined in the following link.

for audio, GPS, and Accelerometer or screen lag?

http://developer.anscamobile.com/forum/2011/01/01/audio-delay-android

thanks

larry [import]uid: 11860 topic_id: 4795 reply_id: 17657[/import]

That’s our hope but it is an Android issue - we figure out some of it but the blunt force is on Android->Java bridge->C++ (in Corona) and we are working hard to make that performance penalty go away

as I type this, we are still ironing out the android issues…

c [import]uid: 24 topic_id: 4795 reply_id: 17659[/import]