Hi guys, including hopefully someone from Ansca,
I just made the most basic app for a fairly weak Android device; an IDEOS running 2.2
It’s the only device I currently have access to, although I will likely get my hands on a better device by the end of next week, also running 2.2.
Anyway; when I say basic, I mean BASIC.
There is a background and an actor that moves side to side (wrapped) and it still has some issues with lag.
I was attempting to recreate Happy Doodle Sushi Smile for Android, however even after removing sounds I found it was still unplayable.
This is when I made my ridiculously basic project, simply to see how it would run on a fairly low powered device.
What I’d really like to know is, is there any way, at all, to create a game using physics for the Android and have it run on devices that aren’t as powerful as the Droid, Nexus One, etc - and actually have it work?
On a side note, I have internet permissions enabled but my FB code isn’t working - is there something else that I need to do for it?
Physics on the iPhone is great but yeah, I really need some advice here regarding this as I have no idea what to try, especially given that the tiny project didn’t work smoothly either.
Is this simply a matter of needing to only market to higher end devices?
I’m feeling a tad frustrated as although I didn’t expect miracles on a lower-end device such as this one, I did expect tilting one actor left and right would have worked OK.
Please let me know 
Peach [import]uid: 10144 topic_id: 4795 reply_id: 304795[/import]

