Hi,
A game I’m building relies on the physics engine. I have maybe 40 objects on the screen at once, but they’re mostly static. When you touch one, it becomes dynamic, and it falls.
Anyway, I had optimized it to run at 60fps for the iPhone 3GS, and it was running beautifully on a Galaxy S phone, as well as the iPad. However, when I compiled it in the latest version, there are very noticeable frame drops during playback, and the objects now have a “jerky” look as they fall.
I’m also doing more computations in an enterframe handler, but seeing that it runs smoothly in the previous version, and now it doesn’t in the new one, I’m not really certain what the cause is.
Anyone from Ansca here have any insight into this?
Thanks [import]uid: 4454 topic_id: 4317 reply_id: 304317[/import]