Hey,
I have some trouble with the physics engine, there is some inaccuracy…
I have a bullet in the scene which has a constant speed, when I shoot it at some objects, sometimes it passes through them even tough these object have physics as well and shouldn’t happend that.
Is there any way I can stop this? It’s because of the speed? Is there any work around to prevent it from happening?
Thanks [import]uid: 89239 topic_id: 19185 reply_id: 319185[/import]