I thought I would cross-post this to the bug forum since it happens in the supplied “DebugDraw” example from Corona without modification
when i drag an item towards the ground, it starts moving wildly on the ground. I think this may be related to the circular collision issue, but in fact the items are boxes.
in real world situations dragging a solid body on to the floor would still cause the object to stick to the ground. (let’s ignore the fact you can’t pull an elastic joint through solid ground in the real world!)
seems the higher the maxForce on the drag joint, the worse the bounce oscillaiton will be when you hit the object against the ground, but we need maxForce high to keep the dragging near the center… not sure how to fix this.
thanks
j
(again this may be related to the velocity threshold parameter I mention in the b2Settings file)
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