I have only experimented with physics briefly in another one of my apps, but I had no problems with it. On my current app I have a static object that is moved forward when touched. It then touches a dynamic object that is pushed forward until it falls off an edge. On about 9/10 times this works fine, but on about 1/10 time when the static object collides with the dynamic object it just goes flying off the screen at a super fast rate or (even rarer) it causes the game to crash. Anyone have any suggestions?
Thanks,
Scott [import]uid: 79834 topic_id: 26600 reply_id: 326600[/import]