Hi @Amplexor,
Unfortunately, raycasts don’t return the specific body element in a multi-element body that the ray came into contact with. So, if this is your requirement, you might need to find a workaround. While not “ideal”, you could put a new physical object at the ray’s collision point… just a small circular sensor of radius 2-4 for example… and then, in the collision handler for the multi-element body, detect collision between that little sensor object and the element that it came into contact with. At that point, the little sensor object could be removed. I think that would give you pretty good accuracy on exactly which element the ray came into contact with.
Best regards,
Brent