Hi,
Currently the only way to modify the physics on an object after the object’s scale is changed is by deleting the object and recreating it. This is not very efficient (we need to redefine every thing again for the object like events etc…), can’t we have a physics.removeBody()?
Please consider making such a function it will really help many of us
Regards
Elvan [import]uid: 12167 topic_id: 8575 reply_id: 308575[/import]