Hey guys,
I’m new to Corona (like… I’ve only been using it (and learning it) for 3 days) and I have to say I’m having fun. In fact, I’m having too much fun so I decided to create a simple game of myself.
I’ve been encountering a problem though with the physics engine. Cuz let’s say in my game, when an object hits something, it will cause notify the player that it’s game over, and when they click the reset button, the game resets (duh). So I’ve set up all my values to reset and all that, but one thing I’ve noticed is that the physics properties (or whatever you call it) that it had right when I paused the physics engine will be exactly like how it is when I start it up again after all the values reset. So let’s say, since that object hit something - game over, and the game resets, I’ve made it so that the object returns to a place far from where it will hit something for it to end the game before I resume the physics engine, and yet, at the first frame it detects it at once that there was a collision (even if clearly it is seen that the two objects are far apart). Weird.
And if it helps, I don’t stop the physics engine, I pause it.
Sorry if my explanation’s kinda fuzzy. I’m kinda tired (and sleepy) right now. [import]uid: 45459 topic_id: 8008 reply_id: 308008[/import]
