Hello! I’ve been enjoying this tool very much and the good irc community.
Have a question though that seems to have me saying “really??”
When I read this article:
http://lb-c1.anscamobile.com/reference/index/objectsetreferencepoint
It says “you may encounter problems when changing the reference point of a physics object”.
So my question is, how do I fix that for a physics object?
Let’s say I have two pieces of an alligator’s jaw. Both are attached to the face on the left. If a bunny falls on it, it should bounce off of it, but meanwhile the jaw has to open and close, via rotating the two pieces of its jaw. The rotation can’t be from the middle of the jaw pieces cause that would just be a propeller-lip twist, it has to rotate from one edge of the jaw-pieces.
What is the work around?
This must be possible but I am not seeing how to do it yet because whenever I change the reference point via xReference or setReferencePoint it results in the object losing its correct physics relationships to the board.
Thanks for any help you can offer!
My the alligators smile upon you. [import]uid: 150267 topic_id: 26791 reply_id: 326791[/import]