It may be just my code, but has anyone noticed that when you do physics.stop(), all kinds of problems are caused in execution of subsequent code? Like nil exceptions where there shouldn’t be any (in completely physics-unrelated code, in a different module)?
In order to fix that, I just made sure I call physics.start() at the beginning of the program, and never call physics.stop(). All the problems disappeared. Still - the stop shouldn’t be doing that.
Don’t have the code to show the bug since it happens fairly randomly in a big-ass project. [import]uid: 160496 topic_id: 29762 reply_id: 329762[/import]