physics + transitionTo

Hi,

is it possible to combine a physical object in the box2d world with the transitionTo() method?

I mean, I want to update the player movement using transition to, but I want the physical world to reflect those changes of position, keeping collision detection, etc. Is it possible?

A body should be kinematic in order to this to work? [import]uid: 31814 topic_id: 7056 reply_id: 307056[/import]

I was never able to get a physics body to act like a physics body once I subjected it to transitionto. I gave up and just set the x and y coordinates of the physics body by “brute” force. I would also be interested if anyone was able to get transitionto to work with a physics body… my guess is that it doesn’t. [import]uid: 16901 topic_id: 7056 reply_id: 24815[/import]

It was mentioned several times by ASNCA Staff that transition.to doesn’t go with physics.
And it all makes sence for the coordinate and rotation values.

For collision detection you can also try to make your player a sensor. [import]uid: 5712 topic_id: 7056 reply_id: 24890[/import]