Hi,
I’m totally new to mobile development and to Corona SDK so I might be asking a dumb question. My experience thus far is completing the space shooter tutorial with some of my own tweaks and actually loading and playing it on my phone. Fun stuff!
In any event, my first game project is basically a breakout type game with a ball that bounces off three walls. I started down the path of creating three separate walls but I’m wondering if it wouldn’t be smarter and easier to have one U shaped object. I’m guessing there are some overhead savings doing it that way and certainly some code savings but I don’t know if that’s a wise approach or not. Are there collision issues, potential layout challenges, etc.? Plus I haven’t learned out to make shape conforming physics objects yet. The space shooter tutorial used round physics objects for everything.
So in a game like this what is the smart approach? Any real tangible benefits one way or the other? Any advice greatly appreciated. I figure there is a basic principle involved here somewhere (using single objects vs multiple objects maybe?) but I can’t put my finger on it.
Thanks,
Paul