Is there a way to check if a physics object is not colliding with anything? I’m using sensors for what I thought would be simple collision checks for a checkers type game.
Every square on the board checks to see if there’s a piece on it. It returns “nil” if there’s not a piece. If there is a piece, it returns “red” or “black.” When I move a piece, how do I get that now-empty square to return “nil”? [import]uid: 191140 topic_id: 35608 reply_id: 335608[/import]
[import]uid: 191140 topic_id: 35608 reply_id: 141559[/import]