Hi dyson,
Do you a sample project which uses the physicsSource property I should look at? Or any more doco re how to use this feature. It seems very interesting. Some specific questions:
Q1 - Could I use PhysicsEditor to create boundaries and then with physicsSource there is a way to automatically associate the shape with the tile such that in MTE when you create a physics object based on this tile it will have this physics area?
Q2 - Is the idea you finalise your actual Tileset image (e.g. PNG image with many different tiles on it) and then use Physics Editor to define a whole lot of shapes on this? Or is it one PhysicsEditor file per tile?
Q3 - Does it support the concept of the tileset image has had “extrusion” of 1 pixcel applied to it (e.g. via texture packer)
Q4 - Any my question re is there a working example that shows hows this works.