pickerwheel broken in 2013.1041 runtime error crash

Pickerwheel crashes in simulator and on device. Looks like it broke somewhere between builds 1038 and 1040. Run WidgegDemo sample code and select the pickerwheel button. Crashes with an endlessly repeating stream of
[C]: ?
?: in function <?:304>
?: in function <?:218>
2013-03-02 16:30:34.200 Corona Simulator[60626:f03] Runtime error
?:0: attempt to compare nil with number
stack traceback:
[import]uid: 9422 topic_id: 36540 reply_id: 336540[/import]

Picker Wheel does not crash on Mac (Glider) Build 1041 but does not function!
Index is broken, always goes to index of 1 and you cannot select anything. [import]uid: 202464 topic_id: 36540 reply_id: 144908[/import]

just to ask the stupid question… you have updated your code to the Widget 2.0 standard?
[import]uid: 199310 topic_id: 36540 reply_id: 144940[/import]

Hi Rob,

Yes, I updated to Widget 2.0. And the new version was working fine for me up until I tested on build 1040. 1041 also crashes for me. I also tested using the Corona sample app WidgetDemo from the daily build so I believe it also has the updated Widget code.

[import]uid: 9422 topic_id: 36540 reply_id: 144945[/import]

Hey guys.

This was a little regression bug that was a side affect of fixing another bug.
I have fixed the issue and will have the fix available to you guys asap via daily builds.

Thanks [import]uid: 84637 topic_id: 36540 reply_id: 144959[/import]

Picker Wheel does not crash on Mac (Glider) Build 1041 but does not function!
Index is broken, always goes to index of 1 and you cannot select anything. [import]uid: 202464 topic_id: 36540 reply_id: 144908[/import]

just to ask the stupid question… you have updated your code to the Widget 2.0 standard?
[import]uid: 199310 topic_id: 36540 reply_id: 144940[/import]

Hi Rob,

Yes, I updated to Widget 2.0. And the new version was working fine for me up until I tested on build 1040. 1041 also crashes for me. I also tested using the Corona sample app WidgetDemo from the daily build so I believe it also has the updated Widget code.

[import]uid: 9422 topic_id: 36540 reply_id: 144945[/import]

Hey guys.

This was a little regression bug that was a side affect of fixing another bug.
I have fixed the issue and will have the fix available to you guys asap via daily builds.

Thanks [import]uid: 84637 topic_id: 36540 reply_id: 144959[/import]

Picker Wheel does not crash on Mac (Glider) Build 1041 but does not function!
Index is broken, always goes to index of 1 and you cannot select anything. [import]uid: 202464 topic_id: 36540 reply_id: 144908[/import]

just to ask the stupid question… you have updated your code to the Widget 2.0 standard?
[import]uid: 199310 topic_id: 36540 reply_id: 144940[/import]

Hi Rob,

Yes, I updated to Widget 2.0. And the new version was working fine for me up until I tested on build 1040. 1041 also crashes for me. I also tested using the Corona sample app WidgetDemo from the daily build so I believe it also has the updated Widget code.

[import]uid: 9422 topic_id: 36540 reply_id: 144945[/import]

Hey guys.

This was a little regression bug that was a side affect of fixing another bug.
I have fixed the issue and will have the fix available to you guys asap via daily builds.

Thanks [import]uid: 84637 topic_id: 36540 reply_id: 144959[/import]

Picker Wheel does not crash on Mac (Glider) Build 1041 but does not function!
Index is broken, always goes to index of 1 and you cannot select anything. [import]uid: 202464 topic_id: 36540 reply_id: 144908[/import]

just to ask the stupid question… you have updated your code to the Widget 2.0 standard?
[import]uid: 199310 topic_id: 36540 reply_id: 144940[/import]

Hi Rob,

Yes, I updated to Widget 2.0. And the new version was working fine for me up until I tested on build 1040. 1041 also crashes for me. I also tested using the Corona sample app WidgetDemo from the daily build so I believe it also has the updated Widget code.

[import]uid: 9422 topic_id: 36540 reply_id: 144945[/import]

Hey guys.

This was a little regression bug that was a side affect of fixing another bug.
I have fixed the issue and will have the fix available to you guys asap via daily builds.

Thanks [import]uid: 84637 topic_id: 36540 reply_id: 144959[/import]