Pictures aren't showing up

I am having a problem with my pictures not showing up. They show up on the corona simulatior, but when I put the apk on my phone they aren’t showing up.  When I build it, it doesn’t show me any errors.  I would appreciate it if someone could help me figure out what is wrong with it =)

--------------------------------------------------------------------------------- -- SCENE NAME -- Scene notes go here --------------------------------------------------------------------------------- local storyboard = require( "storyboard" ) local scene = storyboard.newScene() -- Clear previous scene storyboard.removeAll() -- local forward references should go here -- --------------------------------------------------------------------------------- -- BEGINNING OF YOUR IMPLEMENTATION --------------------------------------------------------------------------------- -- Called when the scene's view does not exist: function scene:createScene( event ) local group = self.view ----Create Background---- local baseImage = display.newImageRect( "img/textScreenBase.jpg" , display.contentWidth , display.contentHeight) baseImage.x = display.contentCenterX baseImage.y = display.contentCenterY group:insert (baseImage) ----Creation of all objects----- local mailIcon = display.newImageRect( "img/mailIcon.png", display.contentWidth\*.14, display.contentHeight\*.07 ) mailIcon.x = display.contentCenterX\*1.818 mailIcon.y = display.contentCenterY\*.11 local personIcon = display.newImageRect( "img/personIcon.png", display.contentWidth\*.16, display.contentHeight\*.075) personIcon.x = display.contentCenterX\*.18 personIcon.y = display.contentCenterY\*.11 ----Creates all Lister Events local function onTapMI(event) storyboard.gotoScene( "newAccountScreen" ) end mailIcon:addEventListener( "tap", onTapMI ) local function onTapPI(event) storyboard.gotoScene( "newAccountScreen" ) end personIcon:addEventListener( "tap", onTapPI ) ----Shows all objects, puts them into the main group---- group:insert(mailIcon) group:insert(personIcon) end -- Called BEFORE scene has moved onscreen: function scene:willEnterScene( event ) local group = self.view end -- Called immediately after scene has moved onscreen: function scene:enterScene( event ) local group = self.view end -- Called when scene is about to move offscreen: function scene:exitScene( event ) local group = self.view end -- Called AFTER scene has finished moving offscreen: function scene:didExitScene( event ) local group = self.view end -- Called prior to the removal of scene's "view" (display view) function scene:destroyScene( event ) local group = self.view end -- Called if/when overlay scene is displayed via storyboard.showOverlay() function scene:overlayBegan( event ) local group = self.view local overlay\_name = event.sceneName -- name of the overlay scene end -- Called if/when overlay scene is hidden/removed via storyboard.hideOverlay() function scene:overlayEnded( event ) local group = self.view local overlay\_name = event.sceneName -- name of the overlay scene end --------------------------------------------------------------------------------- -- END OF YOUR IMPLEMENTATION --------------------------------------------------------------------------------- -- "createScene" event is dispatched if scene's view does not exist scene:addEventListener( "createScene", scene ) -- "willEnterScene" event is dispatched before scene transition begins scene:addEventListener( "willEnterScene", scene ) -- "enterScene" event is dispatched whenever scene transition has finished scene:addEventListener( "enterScene", scene ) -- "exitScene" event is dispatched before next scene's transition begins scene:addEventListener( "exitScene", scene ) -- "didExitScene" event is dispatched after scene has finished transitioning out scene:addEventListener( "didExitScene", scene ) -- "destroyScene" event is dispatched before view is unloaded, which can be -- automatically unloaded in low memory situations, or explicitly via a call to -- storyboard.purgeScene() or storyboard.removeScene(). scene:addEventListener( "destroyScene", scene ) -- "overlayBegan" event is dispatched when an overlay scene is shown scene:addEventListener( "overlayBegan", scene ) -- "overlayEnded" event is dispatched when an overlay scene is hidden/removed scene:addEventListener( "overlayEnded", scene ) --------------------------------------------------------------------------------- return scene

update: found out only my PNG doesn’t show up

update: found out only my PNG doesn’t show up