Ads in other GEOs
Yes, they work but this may not be a complete solution to the problem. I’ll let someone else answer this
Piracy General Notes
Amazon has its own copy protection scheme that you can choose to use or not use when you publish to the store.
That said, you should become accustomed to this. No matter what you do, Pirates have the advantage here. They will and can copy pretty much any game anywhere and the re-distribute the binary.
The reason they have the advantage is not because individually they are brilliant, but as we have our community and tools, Pirates (to put them in a broad category) also have tools and communities to fall back on and leverage to do their work.
Also, as you have noticed piracy is more prevalent in certain places than others. In some places, this is an actual business. i.e. Find and copy other peoples games and then make a buck distributing them via local sites that offer some kind of monetization for free downloads.
So, after that rather depressing response, what can you do?
Note: I have not resolved this for my own limited catalog (1, 2), because there is real effort involved for most of the following solutions that is not worth the return (i.e. not enough ROI for me):
-
IAP DLC - Provide some of your content and experience as downloadable content that must be purchased and downloaded from a valid store (iTunes Connect and/or Google Play).
(related read)
-
Regular Updates - Simply be sure to update your game/app regularly. This makes it valuable for people to buy a licensed copy and thus get the latest version.
-
Server dependency - Add a server to the mix that allows you to identify and ignore/disable invalid copies of your game/app. This is pretty complicated, but if you have a community and or some kind of data exchange between the servers and the apps, it might be worth it. This could be something as simple as requiring users to register or log into a server and blacklisting certain locales and IP ranges. Warning: This can have severe negative repercussions if done wrong.
(related read; same as link above)
-
Pirated Version Detection w/ Response - I’ve seen this in some PC games. The concept is, if you can detect that the user is running a pirated copy, tweak the game/app to have an undesired behavior. It doesn’t necessarily need to be disruptive, but it can be enough to be annoying. Drawbacks: Hard to do, and may actually garner negative reviews from pirated copies.
-
Work with a publisher - Publishers have more power to handle this problem than you as an indie do. So, if it makes sense money and effort wise, consider going with a publisher.
-
More ideas… - I’m sure the community here has more ideas and I hope to hear them.
-
Live with it - This is the path most of us choose. Simply acknowledge it and continue on. I’ve personally experienced piracy (people actually sell my hard work; this particular book took me several years to wring) and understand where you’re coming from. The problem is, as I alluded to above, we as indies simply lack the time and resources to fight this.
Lastly, if you come to a conclusion on this or better yet find a great solution, please share with us. Trust me, everyone here wants a solution too.
PS - I did just submit a DMCA against the last link (the pirated copy of my book), so it may not be there long. If you click it and it is gone, that is why.