Need to understand the following (don’t have a iPhone 4 for testing atm) - If my game were to have a pixel art aesthetic (e.g Sword and Sworcery) -
I understand that iOS can use a nearest neighbor scaling algorithm to achieve this effect when upscaling from 480 x 320, is this related to the antialias flag in config.lua?
[import]uid: 63884 topic_id: 15737 reply_id: 315737[/import]