I am creating a game which requires a ball moving on top of platforms. What is the best way to place the platforms, should I use a pixel x and y value to place it? If I do that, the game could not work on the iPad 2 and the new iPad because the screen resolutions are different. Would it be better to use x and y values for the iPad 2’s screen resolution and then use @2x platforms so it would look the same on the new iPad? Ideas? [import]uid: 82872 topic_id: 28225 reply_id: 328225[/import]
Hi there,
It’s as simple as setting up dynamic scaling. 
This link should outline the core principles, but dig around the forums and you’ll find several developers who have their own “best solution” and practices.
http://www.coronalabs.com/blog/2010/11/20/content-scaling-made-easy/
EDIT: perhaps I missed your point, which is not about setting up scaling, but instead about how to place the platforms. Using scaling plus x and y values should work, since the scaling will make those values relative to the screen, not an absolute pixel value across all resolutions.
Regards,
Brent [import]uid: 9747 topic_id: 28225 reply_id: 114016[/import]