I’ve ran into a ton of these type of issues with my current game. How are you making your character jump? Transition to? Applylinearforce? Applylinearimpulse? Are you adding this line to your platforms object.isPlatform = true?
[import]uid: 46082 topic_id: 20745 reply_id: 81511[/import]
Sorry, misunderstood. What do you have your gravity set to? “Real” world gravity you would set “physics.setGravity(0, 9.8)”, to get the desired “real” effect. Then you would just have to play with your players physics to get the desired result. You’re probably already doing that though. Sorry I can’t be more help. [import]uid: 46082 topic_id: 20745 reply_id: 81522[/import]
Just to chime in. I think the physics settings are also dependant on the dimensions of your character so the larger the character the heavier the object so some other persons physics settings might not work in your situation.
The best thing to do is just set your characters dimensions and don’t change them and then play with the density of your character till you get the right feel with jumping etc.