Hey everybody, I’m sure you’re tired of me from my “From the Forum” posts, but if you’re interested in some more of my inane writing and interested in quickly prototyping a platformer game, I have a tutorial series on my website. I only have a few entries right now, but here is what we’re going to be covering in the installments to come:
- Character sprites (spritesheets, sequence setting, touch-related actions)
- Level objects (physical obstacles, placement and simple procedural generation)
- Enemy interaction (attack and collision)
- Inventory management (item collection and utilization)
- Sound effects (collision and timer based)
- Gameloops and stage completion (score increases, status effects and win conditions)
- File maintenance, modular coding and stage selection (title screen and level unlock)
- Monetization and social media (In-app purchases/ad support, Twitter/Facebook sharing)
Check it out at the link below, and let me know what you think!