Here is some script I’m trying to use to get an audio.play to onComplete randomly to 1 of 3 sounds. For the purposes of testing the number is always 1.
act_bloop1 does not initiate…
I’ve used similar code to execute other functions successfully, but timerStash.timer_gl in this case is not even running act_bloop1 as you would expect (as GenLoop[1] does equal act_bloop1).
local act_bloop1
local act_bloop2
local act_bloop3
local genBloop
local rn = 0
local GenLoop = {}
GenLoop[1] = act_bloop1; GenLoop[2] = act_bloop2; GenLoop[3] = act_bloop3
act_bloop1 = function()
audio.play(vars.bubloop1, { channel = 3, oncomplete = genBloop })
end
act_bloop2 = function ()
audio.play(vars.bubloop2, { channel = 3, onComplete = genBloop })
end
act_bloop3 = function ()
audio.play(vars.bubloop3, { channel = 3, onComplete = genBloop })
end
genBloop = function ()
rn = 1 – just using number 1 for testing will use a random generator here
timerStash.timer_gl = timer.performWithDelay( 0, GenLoop[rn], 1 ) – GenLoop will equal 1
end