I made a on-screen d-pad that is linked to a sprite character. All the buttons are working and the character moves in the right direction when the corresponding button is pressed. My question is how do I make it so when I’m holding down the button the character moves in that direction and doesn’t stop. Right now the character just moves once while I’m holding down the button.
if ( event.phase == "began" ) then
if ( touchOverButton ~= nil ) then
if not ( buttonGroup.touchID ) then
buttonGroup.touchID = event.id
buttonGroup.activeButton = touchOverButton
if ( buttonGroup.activeButton.ID == "left" ) then
capguy.x = capguy.x - dpadSpeed
elseif ( buttonGroup.activeButton.ID == "right" ) then
capguy.x = capguy.x + dpadSpeed
elseif ( buttonGroup.activeButton.ID == "up" ) then
capguy.y = capguy.y - dpadSpeed
elseif ( buttonGroup.activeButton.ID == "down" ) then
capguy.y = capguy.y + dpadSpeed