I need a way to control how many times a sound plays on a collision with another object. When an ice cube lands in a glass in my game, I play a clink sound. I have to limit how many times it plays with a variable in the cube object, otherwise it clinks on and on as collisions fire off as the ice cube settles down.
I’m running into this with other objects, too. Is there a recommended best practice in this regard? [import]uid: 58455 topic_id: 15260 reply_id: 315260[/import]