Thanks, man!
Will get the game (buy it!
later this week.
I’ve seen the promo video -I think on TouchArcade forums - following up our discussion on the other forum topic.
You are having rocking ratings, dude, so congratulations there!
From what I’ve seen the video, the game mechanic seems to be very interesting and innovative, looking forward how it plays on device.
As far as sales go, not sure what I can suggest as it’s all lottery, as we talked about in the other thread.
From what I see, you could spend some more time polishing the game in the graphics department, but that doesn’t necessarily mean that it will sell better (at all).
Probably the way to go would be to try if you can make some meaningful In-App purchase mechanism and make the game free.
I hate doing these things, as will often break nice game concept, but it seems to be the tendency that nowadays users expect.
Another way is sinking some money in marketing, but I am not sure about the returns. I would be very reluctant to try that myself.
Yet another way to monetize would be to make it completely free, and use it to advertise your app-development services. This kinda sucks, but this is how I got most of my iOS money so far.
Finally, when it comes to making games on mobile devices nowadays, we can only go back to the old corny “journey is the reward”.
We can almost never expect if our stuff will sell or not, so the only thing we can control is whether we enjoy doing it or not.
On the other hand, if you want to approach game development as a business, then the very process should start with coming up with a very media-friendly idea (maybe try to build some controversy, but nothing too much or you will be censored by Apple nazi policies), design the game around in-app purchases, raise the money, pay the designers and pay the media slots, start marketing the app as soon as you have one decent screenshot ready, bomb the blogs and forums with your in-development rants and then eventually when it comes to launch people will already know your game and be expecting it.
I know, not many of us (certainly not me) have motivation and ability to stomach it 
Until then, like for the great majority of us - journey IS reward. [import]uid: 80100 topic_id: 23641 reply_id: 94961[/import]